﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Brain
{
    public class BrainModelMesh
    {
        public VertexBuffer VertexBuffer;
        public IndexBuffer IndexBuffer;

        public Effect Effect;

        public int NumVertices { get; set; }
        public int PrimitiveCount { get; set; }
        public int StartIndex { get; set; }
        public int VertexOffset { get; set; }

        public int BoneParentIndex;

        public BoundingSphere BoundingSphere;

        public object Tag { get; set; }
    }
}
